GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: gxe_animation_create.c Lines: 7 7 100.0 %
Date: 2026-03-06 19:21:09 Branches: 4 4 100.0 %

Line Branch Exec Source
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/***************************************************************************
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 * Copyright (c) 2024 Microsoft Corporation
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 * Copyright (c) 2026-present Eclipse ThreadX contributors
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 *
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 * This program and the accompanying materials are made available under the
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 * terms of the MIT License which is available at
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 * https://opensource.org/licenses/MIT.
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 *
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 * SPDX-License-Identifier: MIT
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 **************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/**                                                                       */
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/** GUIX Component                                                        */
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/**                                                                       */
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/**   Window Management (Window)                                          */
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/**                                                                       */
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/**************************************************************************/
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#define GX_SOURCE_CODE
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/* Include necessary system files.  */
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#include "gx_api.h"
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#include "gx_animation.h"
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/**************************************************************************/
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/*                                                                        */
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/*  FUNCTION                                               RELEASE        */
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/*                                                                        */
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/*    _gxe_animation_create                               PORTABLE C      */
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/*                                                           6.1          */
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/*  AUTHOR                                                                */
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/*                                                                        */
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/*    Kenneth Maxwell, Microsoft Corporation                              */
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/*                                                                        */
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/*  DESCRIPTION                                                           */
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/*                                                                        */
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/*    This function checks for errors in the animation create call.       */
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/*                                                                        */
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/*  INPUT                                                                 */
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/*                                                                        */
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/*    animation                             Pointer to window control     */
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/*                                            block                       */
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/*                                                                        */
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/*  OUTPUT                                                                */
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/*                                                                        */
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/*    status                                Completion status             */
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/*                                                                        */
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/*  CALLS                                                                 */
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/*                                                                        */
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/*    _gx_animation_create                  Actual animation create call. */
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/*                                                                        */
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/*  CALLED BY                                                             */
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/*                                                                        */
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/*    Application Code                                                    */
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/*                                                                        */
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/**************************************************************************/
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#if (GX_ANIMATION_POOL_SIZE > 0)
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UINT  _gxe_animation_create(GX_ANIMATION *animation)
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{
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UINT status;
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    /* Check for invalid input pointers.  */
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    if (animation == GX_NULL)
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    {
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        return(GX_PTR_ERROR);
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    }
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    if (animation -> gx_animation_status != 0)
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    {
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        return GX_ALREADY_CREATED;
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    }
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    /* Call actual window create function.  */
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    status = _gx_animation_create(animation);
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    /* Return completion status.  */
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    return(status);
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}
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#endif