GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: gx_system_animation_get.c Lines: 15 15 100.0 %
Date: 2026-03-06 19:21:09 Branches: 2 2 100.0 %

Line Branch Exec Source
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/***************************************************************************
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 * Copyright (c) 2024 Microsoft Corporation
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 * Copyright (c) 2026-present Eclipse ThreadX contributors
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 *
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 * This program and the accompanying materials are made available under the
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 * terms of the MIT License which is available at
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 * https://opensource.org/licenses/MIT.
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 *
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 * SPDX-License-Identifier: MIT
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 **************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/**                                                                       */
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/** GUIX Component                                                        */
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/**                                                                       */
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/**   System Management (System)                                          */
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/**                                                                       */
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/**************************************************************************/
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#define GX_SOURCE_CODE
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/* Include necessary system files.  */
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#include "gx_api.h"
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#include "gx_system.h"
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#include "gx_animation.h"
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/**************************************************************************/
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/*                                                                        */
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/*  FUNCTION                                               RELEASE        */
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/*                                                                        */
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/*    _gx_system_animation_get                            PORTABLE C      */
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/*                                                           6.1.3        */
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/*  AUTHOR                                                                */
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/*                                                                        */
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/*    Kenneth Maxwell, Microsoft Corporation                              */
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/*                                                                        */
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/*  DESCRIPTION                                                           */
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/*                                                                        */
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/*    Obtain an animation structure from the system pool.                 */
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/*                                                                        */
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/*  INPUT                                                                 */
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/*                                                                        */
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/*    animation                             Adress to return pointer      */
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/*                                                                        */
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/*  OUTPUT                                                                */
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/*                                                                        */
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/*    status                                Completion status             */
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/*                                                                        */
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/*  CALLS                                                                 */
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/*                                                                        */
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/*   GX_ENTER_CRITICAL                      lock system mutex             */
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/*   GX_EXIT_CRITICAL                       unlock system mutex           */
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/*                                                                        */
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/*  CALLED BY                                                             */
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/*                                                                        */
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/*    GUIX Application                                                    */
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/*    GUIX Internal Code                                                  */
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/*                                                                        */
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/**************************************************************************/
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#if (GX_ANIMATION_POOL_SIZE > 0)
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UINT  _gx_system_animation_get(GX_ANIMATION **animation)
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{
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UINT status = GX_SUCCESS;
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GX_ANIMATION *free_block;
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    /* lock entering critical section */
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    GX_ENTER_CRITICAL
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    /* check for already having this timer */
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    if (_gx_system_animation_free_list)
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    {
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        free_block = _gx_system_animation_free_list;
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        _gx_system_animation_free_list = free_block -> gx_animation_next;
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        free_block -> gx_animation_next = GX_NULL;
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        free_block -> gx_animation_system_allocated = GX_TRUE;
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        free_block -> gx_animation_status = GX_ANIMATION_IDLE;
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        free_block -> gx_animation_canvas = GX_NULL;
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        *animation = free_block;
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    }
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    else
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    {
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        *animation = GX_NULL;
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        status = GX_OUT_OF_ANIMATIONS;
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    }
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    GX_EXIT_CRITICAL
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    return status;
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}
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#endif