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/*************************************************************************** |
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* Copyright (c) 2024 Microsoft Corporation |
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* |
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* This program and the accompanying materials are made available under the |
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* terms of the MIT License which is available at |
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* https://opensource.org/licenses/MIT. |
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* |
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* SPDX-License-Identifier: MIT |
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**************************************************************************/ |
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/**************************************************************************/ |
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/**************************************************************************/ |
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/** */ |
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/** GUIX Component */ |
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/** */ |
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/** System Management (System) */ |
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/** */ |
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/**************************************************************************/ |
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#define GX_SOURCE_CODE |
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/* Include necessary system files. */ |
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#include "gx_api.h" |
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#include "gx_system.h" |
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#include "gx_animation.h" |
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/**************************************************************************/ |
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/* */ |
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/* FUNCTION RELEASE */ |
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/* */ |
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/* _gx_system_animation_get PORTABLE C */ |
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/* 6.1.3 */ |
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/* AUTHOR */ |
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/* */ |
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/* Kenneth Maxwell, Microsoft Corporation */ |
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/* */ |
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/* DESCRIPTION */ |
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/* */ |
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/* Obtain an animation structure from the system pool. */ |
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/* */ |
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/* INPUT */ |
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/* */ |
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/* animation Adress to return pointer */ |
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/* */ |
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/* OUTPUT */ |
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/* */ |
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/* status Completion status */ |
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/* */ |
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/* CALLS */ |
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/* */ |
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/* _gx_system_lock lock system mutex */ |
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/* _gx_system_unlock unlock system mutex */ |
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/* */ |
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/* CALLED BY */ |
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/* */ |
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/* GUIX Application */ |
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/* GUIX Internal Code */ |
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/* */ |
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/* RELEASE HISTORY */ |
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/* */ |
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/* DATE NAME DESCRIPTION */ |
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/* */ |
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/* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ |
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/* 09-30-2020 Kenneth Maxwell Modified comment(s), */ |
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/* resulting in version 6.1 */ |
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/* 12-31-2020 Kenneth Maxwell Modified comment(s), init */ |
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/* animation canvas to null, */ |
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/* resulting in version 6.1.3 */ |
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/* */ |
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/**************************************************************************/ |
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#if (GX_ANIMATION_POOL_SIZE > 0) |
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UINT _gx_system_animation_get(GX_ANIMATION **animation) |
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{ |
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UINT status = GX_SUCCESS; |
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GX_ANIMATION *free_block; |
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/* lock entering critical section */ |
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GX_ENTER_CRITICAL |
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/* check for already having this timer */ |
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✓✓ |
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if (_gx_system_animation_free_list) |
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{ |
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free_block = _gx_system_animation_free_list; |
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_gx_system_animation_free_list = free_block -> gx_animation_next; |
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free_block -> gx_animation_next = GX_NULL; |
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free_block -> gx_animation_system_allocated = GX_TRUE; |
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free_block -> gx_animation_status = GX_ANIMATION_IDLE; |
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free_block -> gx_animation_canvas = GX_NULL; |
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*animation = free_block; |
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} |
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else |
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{ |
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*animation = GX_NULL; |
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status = GX_OUT_OF_ANIMATIONS; |
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} |
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GX_EXIT_CRITICAL |
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return status; |
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} |
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#endif |