GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: gx_system_animation_free.c Lines: 8 8 100.0 %
Date: 2026-03-06 19:21:09 Branches: 0 0 - %

Line Branch Exec Source
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/***************************************************************************
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 * Copyright (c) 2024 Microsoft Corporation
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 * Copyright (c) 2026-present Eclipse ThreadX contributors
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 *
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 * This program and the accompanying materials are made available under the
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 * terms of the MIT License which is available at
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 * https://opensource.org/licenses/MIT.
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 *
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 * SPDX-License-Identifier: MIT
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 **************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/**                                                                       */
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/** GUIX Component                                                        */
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/**                                                                       */
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/**   System Management (System)                                          */
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/**                                                                       */
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/**************************************************************************/
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#define GX_SOURCE_CODE
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/* Include necessary system files.  */
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#include "gx_api.h"
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#include "gx_system.h"
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#include "gx_animation.h"
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/**************************************************************************/
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/*                                                                        */
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/*  FUNCTION                                               RELEASE        */
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/*                                                                        */
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/*    _gx_system_animation_free                           PORTABLE C      */
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/*                                                           6.1          */
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/*  AUTHOR                                                                */
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/*                                                                        */
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/*    Kenneth Maxwell, Microsoft Corporation                              */
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/*                                                                        */
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/*  DESCRIPTION                                                           */
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/*                                                                        */
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/*    Return a free GX_ANIMATION block from the system pool.              */
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/*                                                                        */
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/*  INPUT                                                                 */
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/*                                                                        */
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/*    animation                             GX_ANIMATION pointer          */
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/*                                                                        */
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/*  OUTPUT                                                                */
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/*                                                                        */
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/*    status                                Completion status             */
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/*                                                                        */
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/*  CALLS                                                                 */
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/*                                                                        */
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/*   GX_ENTER_CRITICAL                      lock system mutex             */
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/*   GX_EXIT_CRITICAL                       unlock system mutex           */
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/*                                                                        */
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/*  CALLED BY                                                             */
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/*                                                                        */
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/*    GUIX Application                                                    */
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/*    GUIX Internal Code                                                  */
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/*                                                                        */
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/**************************************************************************/
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#if (GX_ANIMATION_POOL_SIZE > 0)
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UINT _gx_system_animation_free(GX_ANIMATION *animation)
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{
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    GX_ENTER_CRITICAL
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    animation -> gx_animation_status = 0;
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    animation -> gx_animation_system_allocated = GX_FALSE;
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    animation -> gx_animation_next = _gx_system_animation_free_list;
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    _gx_system_animation_free_list = animation;
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    GX_EXIT_CRITICAL
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    return GX_SUCCESS;
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}
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#endif