GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: gx_display_driver_565rgb_rotated_canvas_blend.c Lines: 38 38 100.0 %
Date: 2024-12-05 08:52:37 Branches: 8 8 100.0 %

Line Branch Exec Source
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/***************************************************************************
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 * Copyright (c) 2024 Microsoft Corporation
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 *
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 * This program and the accompanying materials are made available under the
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 * terms of the MIT License which is available at
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 * https://opensource.org/licenses/MIT.
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 *
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 * SPDX-License-Identifier: MIT
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 **************************************************************************/
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/**************************************************************************/
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/**************************************************************************/
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/**                                                                       */
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/** GUIX Component                                                        */
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/**                                                                       */
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/**   Display Management (Display)                                        */
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/**                                                                       */
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/**************************************************************************/
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#define GX_SOURCE_CODE
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/* Include necessary system files.  */
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#include "gx_api.h"
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#include "gx_display.h"
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#include "gx_utility.h"
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#define REDVAL(_c)   (GX_UBYTE)(((_c) >> 11) & 0x1f)
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#define GREENVAL(_c) (GX_UBYTE)(((_c) >> 5) & 0x3f)
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#define BLUEVAL(_c)  (GX_UBYTE)(((_c)) & 0x1f)
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/* Define macros for assembling a 16-bit r:g:b value from 3 components.  */
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#define ASSEMBLECOLOR(_r, _g, _b) \
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    ((((_r) & 0x1f) << 11) |      \
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     (((_g) & 0x3f) << 5) |       \
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     (((_b) & 0x1f)))
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/**************************************************************************/
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/*                                                                        */
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/*  FUNCTION                                               RELEASE        */
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/*                                                                        */
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/*    _gx_display_driver_565rgb_rotated_canvas_blend      PORTABLE C      */
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/*                                                           6.1.3        */
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/*  AUTHOR                                                                */
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/*                                                                        */
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/*    Kenneth Maxwell, Microsoft Corporation                              */
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/*                                                                        */
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/*  DESCRIPTION                                                           */
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/*                                                                        */
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/*    Rotated canvas blend function for 565rgb color format.              */
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/*                                                                        */
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/*  INPUT                                                                 */
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/*                                                                        */
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/*   canvas                                 The canvas to blend to        */
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/*   composite                              The canvas to blend from      */
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/*                                                                        */
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/*  OUTPUT                                                                */
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/*                                                                        */
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/*    None                                                                */
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/*                                                                        */
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/*  CALLS                                                                 */
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/*                                                                        */
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/*    _gx_utility_rectangle_shift           Adjust the rectangle          */
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/*    _gx_utility_recttangle_overlap_detect Detect whether two areas      */
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/*                                            overlap                     */
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/*    REDVAL                                Extrace Red from canvas       */
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/*    GREENVAL                              Extrace Green from canvas     */
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/*    BLUEVAL                               Extrace Blue from canvas      */
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/*    ASSEMBLECOLOR                         Compose the RGB color         */
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/*                                                                        */
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/*  CALLED BY                                                             */
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/*                                                                        */
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/*    GUIX Internal Code                                                  */
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/*                                                                        */
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/*  RELEASE HISTORY                                                       */
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/*                                                                        */
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/*    DATE              NAME                      DESCRIPTION             */
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/*                                                                        */
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/*  12-31-2020     Kenneth Maxwell          Initial Version 6.1.3         */
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/*                                                                        */
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/**************************************************************************/
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VOID _gx_display_driver_565rgb_rotated_canvas_blend(GX_CANVAS *canvas, GX_CANVAS *composite)
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{
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GX_RECTANGLE dirty;
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GX_RECTANGLE overlap;
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USHORT      *read;
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USHORT      *read_start;
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USHORT      *write;
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USHORT      *write_start;
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USHORT       fcolor;
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GX_UBYTE     fred, fgreen, fblue;
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GX_UBYTE     bred, bgreen, bblue;
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GX_UBYTE     alpha, balpha;
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USHORT       bcolor;
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INT          row;
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INT          col;
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    dirty.gx_rectangle_left = dirty.gx_rectangle_top = 0;
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    dirty.gx_rectangle_right = (GX_VALUE)(canvas -> gx_canvas_x_resolution - 1);
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    dirty.gx_rectangle_bottom = (GX_VALUE)(canvas -> gx_canvas_y_resolution - 1);
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    _gx_utility_rectangle_shift(&dirty, canvas -> gx_canvas_display_offset_x, canvas -> gx_canvas_display_offset_y);
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    if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap))
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    {
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        alpha = canvas -> gx_canvas_alpha;
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        balpha = (GX_UBYTE)(256 - alpha);
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        read_start = (USHORT *)canvas -> gx_canvas_memory;
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        write_start = (USHORT *)composite -> gx_canvas_memory;
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        if (canvas -> gx_canvas_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
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        {
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            /* index into starting row */
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            read_start += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_resolution;
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            /* index into pixel */
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            read_start += overlap.gx_rectangle_top - dirty.gx_rectangle_top;
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            /* calculate the write pointer */
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            write_start += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite -> gx_canvas_y_resolution;
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            write_start += overlap.gx_rectangle_top;
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        }
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        else
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        {
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            /* index into starting row */
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            read_start += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolution;
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            /* index into pixel */
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            read_start += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom;
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            /* calculate the write pointer */
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            write_start += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution;
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            write_start += (composite -> gx_canvas_y_resolution - overlap.gx_rectangle_bottom - 1);
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        }
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        for (row = overlap.gx_rectangle_left; row <= overlap.gx_rectangle_right; row++)
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        {
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            read = read_start;
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            write = write_start;
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            for (col = overlap.gx_rectangle_top; col <= overlap.gx_rectangle_bottom; col++)
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            {
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                /* read the foreground color */
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                fcolor = *read++;
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                /* split foreground into red, green, and blue components */
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                fred = REDVAL(fcolor);
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                fgreen = GREENVAL(fcolor);
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                fblue = BLUEVAL(fcolor);
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                /* read background color */
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                bcolor = *write;
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                /* split background color into red, green, and blue components */
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                bred = REDVAL(bcolor);
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                bgreen = GREENVAL(bcolor);
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                bblue = BLUEVAL(bcolor);
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                /* blend foreground and background, each color channel */
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                fred = (GX_UBYTE)(((bred * balpha) + (fred * alpha)) >> 8);
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                fgreen = (GX_UBYTE)(((bgreen * balpha) + (fgreen * alpha)) >> 8);
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                fblue = (GX_UBYTE)(((bblue * balpha) + (fblue * alpha)) >> 8);
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                /* re-assemble into 16-bit color and write it out */
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                *write++ = (USHORT)ASSEMBLECOLOR(fred, fgreen, fblue);
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            }
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            write_start += composite -> gx_canvas_y_resolution;
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            read_start += canvas -> gx_canvas_y_resolution;
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        }
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    }
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}
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