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/*************************************************************************** |
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* Copyright (c) 2024 Microsoft Corporation |
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* |
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* This program and the accompanying materials are made available under the |
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* terms of the MIT License which is available at |
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* https://opensource.org/licenses/MIT. |
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* |
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* SPDX-License-Identifier: MIT |
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**************************************************************************/ |
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/**************************************************************************/ |
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/**************************************************************************/ |
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/** */ |
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/** GUIX Component */ |
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/** */ |
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/** Display Management (Display) */ |
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/** */ |
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/**************************************************************************/ |
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#define GX_SOURCE_CODE |
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/* Include necessary system files. */ |
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#include "gx_api.h" |
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#include "gx_system.h" |
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#include "gx_utility.h" |
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#include "gx_display.h" |
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#define DRAW_PIXEL if (alpha & mask) \ |
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{ \ |
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*put = text_color; \ |
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} \ |
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put++; \ |
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mask = mask >> 1; |
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#if defined(GX_BRUSH_ALPHA_SUPPORT) |
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#define BLEND_PIXEL if (alpha & mask) \ |
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{ \ |
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_gx_display_driver_24xrgb_pixel_blend(context, xval, yval, text_color, brush_alpha); \ |
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} \ |
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xval++; \ |
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mask = mask >> 1; |
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#endif |
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/**************************************************************************/ |
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/* */ |
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/* FUNCTION RELEASE */ |
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/* */ |
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/* _gx_display_driver_32bpp_rotated_glyph_1bit_draw PORTABLE C */ |
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/* 6.1.5 */ |
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/* AUTHOR */ |
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/* */ |
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/* Kenneth Maxwell, Microsoft Corporation */ |
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/* */ |
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/* DESCRIPTION */ |
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/* */ |
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/* This functions draw monochrome font on 32bpp rotated canvas, */ |
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/* clipped to one viewport. */ |
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/* */ |
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/* INPUT */ |
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/* */ |
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/* context Draw context */ |
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/* draw_area The region bound by the */ |
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/* rectangle where the glyph */ |
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/* is drawn */ |
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/* map_offset X,Y offset into the glyph map */ |
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/* glyph Pointer to the glyph */ |
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/* */ |
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/* OUTPUT */ |
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/* */ |
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/* None */ |
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/* */ |
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/* CALLS */ |
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/* */ |
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/* _gx_display_driver_24xrgb_pixel_blend */ |
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/* */ |
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/* CALLED BY */ |
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/* */ |
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/* GUIX Internal code */ |
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/* */ |
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/* RELEASE HISTORY */ |
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/* */ |
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/* DATE NAME DESCRIPTION */ |
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/* */ |
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/* 02-02-2021 Kenneth Maxwell Initial Version 6.1.4 */ |
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/* 03-02-2021 Ting Zhu Modified comment(s), changed */ |
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/* blend function set macro, */ |
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/* resulting in version 6.1.5 */ |
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/* */ |
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/**************************************************************************/ |
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VOID _gx_display_driver_32bpp_rotated_glyph_1bit_draw(GX_DRAW_CONTEXT *context, GX_RECTANGLE *draw_area, GX_POINT *map_offset, GX_CONST GX_GLYPH *glyph) |
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{ |
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GX_UBYTE *glyph_row; |
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GX_UBYTE *glyph_data; |
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UINT row; |
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UINT pixel_per_row; |
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UINT pixel_in_first_byte; |
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UINT pixel_in_last_byte = 0; |
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GX_COLOR text_color; |
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UINT y_height; |
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GX_UBYTE alpha; |
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UINT glyph_width; |
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UINT *put; |
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UINT num_bytes; |
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UINT num_bits; |
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UINT *line_start; |
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GX_UBYTE mask, init_mask; |
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UINT i; |
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GX_VALUE rotated_map_offset_x; |
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GX_VALUE rotated_map_offset_y; |
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GX_VALUE rotated_draw_left; |
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GX_VALUE rotated_draw_top; |
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#if defined(GX_BRUSH_ALPHA_SUPPORT) |
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GX_UBYTE brush_alpha; |
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INT xval, yval; |
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VOID (*blend_func)(GX_DRAW_CONTEXT * context, INT x, INT y, GX_COLOR fcolor, GX_UBYTE alpha); |
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brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha; |
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✓✓ |
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if (brush_alpha == 0) |
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{ |
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return; |
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} |
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✓✓✓ |
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GX_SET_32BPP_BLEND_FUNCTION(blend_func, context->gx_draw_context_display->gx_display_color_format); |
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#endif |
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text_color = context -> gx_draw_context_brush.gx_brush_line_color; |
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pixel_per_row = (UINT)(draw_area -> gx_rectangle_bottom - draw_area -> gx_rectangle_top + 1); |
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y_height = (UINT)(draw_area -> gx_rectangle_right - draw_area -> gx_rectangle_left + 1); |
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/* Find the width of the glyph, in terms of bytes. */ |
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glyph_width = glyph -> gx_glyph_height; |
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/* Make it byte-aligned. */ |
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glyph_width = (glyph_width + 7) >> 3; |
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✓✓ |
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if (context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW) |
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{ |
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rotated_draw_left = draw_area -> gx_rectangle_top; |
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rotated_draw_top = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_x_resolution - draw_area -> gx_rectangle_right - 1); |
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rotated_map_offset_x = map_offset -> gx_point_y; |
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rotated_map_offset_y = (GX_VALUE)(glyph -> gx_glyph_width - map_offset -> gx_point_x - (GX_VALUE)y_height); |
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} |
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else |
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{ |
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rotated_draw_left = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_display_offset_y - draw_area -> gx_rectangle_bottom - 1); |
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rotated_draw_top = draw_area -> gx_rectangle_left; |
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rotated_map_offset_x = (GX_VALUE)(glyph -> gx_glyph_height - map_offset -> gx_point_y - (GX_VALUE)pixel_per_row); |
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rotated_map_offset_y = map_offset -> gx_point_x; |
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} |
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/* Compute the number of useful bytes from the glyph this routine is going to use. |
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Because of map_offset, the first byte may contain pixel bits we don't need to draw; |
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And the width of the draw_area may produce part of the last byte in the row to be ignored. */ |
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num_bytes = (UINT)(((UINT)rotated_map_offset_x + pixel_per_row + 7) >> 3); |
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/* Take into account if map_offset specifies the number of bytes to ignore from the beginning of the row. */ |
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num_bytes = num_bytes - (((UINT)rotated_map_offset_x) >> 3); |
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/* Compute the number of pixels to draw from the first byte of the glyph data. */ |
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pixel_in_first_byte = 8 - (UINT)(rotated_map_offset_x & 0x7); |
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init_mask = (GX_UBYTE)(1 << (pixel_in_first_byte - 1)); |
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/* Compute the number of pixels to draw from the last byte, if there are more than one byte in a row. */ |
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✓✓ |
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if (num_bytes != 1) |
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{ |
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pixel_in_last_byte = (((UINT)rotated_map_offset_x + pixel_per_row) & 0x7); |
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✓✓ |
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if (pixel_in_last_byte == 0) |
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{ |
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pixel_in_last_byte = 8; |
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} |
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} |
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else |
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{ |
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pixel_in_first_byte = pixel_per_row; |
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} |
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glyph_row = (GX_UBYTE *)glyph -> gx_glyph_map; |
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✓✓ |
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if (rotated_map_offset_y) |
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{ |
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glyph_row = glyph_row + ((INT)glyph_width * (INT)rotated_map_offset_y); |
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} |
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glyph_row += (rotated_map_offset_x >> 3); |
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#if defined(GX_BRUSH_ALPHA_SUPPORT) |
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✓✓ |
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if (brush_alpha != 0xff) |
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{ |
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yval = rotated_draw_top; |
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✓✓ |
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for (row = 0; row < y_height; row++) |
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{ |
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xval = rotated_draw_left; |
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glyph_data = glyph_row; |
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alpha = *(glyph_data); |
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mask = init_mask; |
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num_bits = pixel_in_first_byte; |
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✓✓ |
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for (i = 0; i < num_bytes; i++) |
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{ |
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✓✓✓✓
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if ((i == (num_bytes - 1)) && (num_bytes > 1)) |
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{ |
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num_bits = pixel_in_last_byte; |
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} |
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✓✓✓✓ ✓✓✓✓
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switch (num_bits) |
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{ |
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case 8: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 7: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 6: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 5: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 4: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 3: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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case 2: |
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✓✓ |
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BLEND_PIXEL; |
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/* fallthrough */ |
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default: |
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✓✓ |
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if (alpha & mask) |
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{ |
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blend_func(context, xval, yval, text_color, brush_alpha); |
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} |
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xval++; |
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break; |
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} |
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glyph_data++; |
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alpha = *(glyph_data); |
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num_bits = 8; |
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mask = 0x80; |
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} |
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glyph_row += glyph_width; |
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yval++; |
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} |
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} |
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else |
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{ |
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#endif |
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line_start = (UINT *)context -> gx_draw_context_memory; |
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line_start += context -> gx_draw_context_pitch * (rotated_draw_top); |
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line_start += rotated_draw_left; |
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✓✓ |
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for (row = 0; row < y_height; row++) |
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{ |
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glyph_data = glyph_row; |
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alpha = *(glyph_data); |
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mask = init_mask; |
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num_bits = pixel_in_first_byte; |
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put = line_start; |
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✓✓ |
70674 |
for (i = 0; i < num_bytes; i++) |
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{ |
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✓✓✓✓
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if ((i == (num_bytes - 1)) && (num_bytes > 1)) |
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{ |
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num_bits = pixel_in_last_byte; |
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} |
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✓✓✓✓ ✓✓✓✓
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switch (num_bits) |
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{ |
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case 8: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 7: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 6: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 5: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 4: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 3: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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case 2: |
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✓✓ |
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DRAW_PIXEL; |
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/* fallthrough */ |
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default: |
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✓✓ |
45293 |
if (alpha & mask) |
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{ |
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*put = text_color; |
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} |
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put++; |
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break; |
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} |
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glyph_data++; |
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alpha = *(glyph_data); |
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num_bits = 8; |
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mask = 0x80; |
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} |
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glyph_row += glyph_width; |
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line_start += context -> gx_draw_context_pitch; |
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} |
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#if defined(GX_BRUSH_ALPHA_SUPPORT) |
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} |
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#endif |
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return; |
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} |
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