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/*************************************************************************** |
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* Copyright (c) 2024 Microsoft Corporation |
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* Copyright (c) 2026-present Eclipse ThreadX contributors |
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* |
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* This program and the accompanying materials are made available under the |
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* terms of the MIT License which is available at |
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* https://opensource.org/licenses/MIT. |
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* |
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* SPDX-License-Identifier: MIT |
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**************************************************************************/ |
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/**************************************************************************/ |
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/**************************************************************************/ |
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/** */ |
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/** GUIX Component */ |
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/** */ |
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/** Canvas Management (Canvas) */ |
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/** */ |
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/**************************************************************************/ |
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#define GX_SOURCE_CODE |
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/* Include necessary system files. */ |
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#include "gx_api.h" |
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#include "gx_system.h" |
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#include "gx_utility.h" |
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#include "gx_canvas.h" |
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/**************************************************************************/ |
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/* */ |
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/* FUNCTION RELEASE */ |
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/* */ |
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/* _gx_canvas_create PORTABLE C */ |
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/* 6.3.0 */ |
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/* AUTHOR */ |
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/* */ |
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/* Kenneth Maxwell, Microsoft Corporation */ |
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/* */ |
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/* DESCRIPTION */ |
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/* */ |
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/* This function creates a canvas associated with the specified */ |
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/* display. */ |
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/* */ |
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/* INPUT */ |
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/* */ |
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/* canvas Canvas control block */ |
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/* name Name of canvas */ |
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/* display Display control block */ |
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/* type Type of canvas */ |
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/* width Width of canvas */ |
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/* height Height of canvas */ |
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/* memory_area Memory area of canvas with */ |
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/* each pixel of GX_COLOR */ |
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/* memory_size Size of canvas memory area */ |
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/* */ |
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/* OUTPUT */ |
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/* */ |
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/* status Completion status */ |
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/* */ |
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/* CALLS */ |
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/* */ |
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/* memset Set control block and canvas */ |
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/* memory to zero */ |
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/* _gx_utility_rectangle_define Define a rectangle */ |
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/* */ |
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/* CALLED BY */ |
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/* */ |
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/* Application Code */ |
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/* _gx_animation_canvas_define */ |
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/* */ |
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/**************************************************************************/ |
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UINT _gx_canvas_create(GX_CANVAS *canvas, GX_CONST GX_CHAR *name, GX_DISPLAY *display, |
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UINT type, UINT width, UINT height, GX_COLOR *memory_area, ULONG memory_size) |
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{ |
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/* Clear the canvas control block. */ |
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memset(canvas, 0, sizeof(GX_CANVAS)); |
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/* Setup the canvas. */ |
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canvas -> gx_canvas_display = display; |
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canvas -> gx_canvas_memory = memory_area; |
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canvas -> gx_canvas_memory_size = memory_size; |
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canvas -> gx_canvas_alpha = GX_ALPHA_VALUE_OPAQUE; |
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canvas -> gx_canvas_display_offset_x = 0; |
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canvas -> gx_canvas_display_offset_y = 0; |
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canvas -> gx_canvas_draw_count = 0; |
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canvas -> gx_canvas_draw_nesting = 0; |
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canvas -> gx_canvas_dirty_count = 0; |
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canvas -> gx_canvas_status = type; |
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canvas -> gx_canvas_x_resolution = (GX_VALUE)width; |
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canvas -> gx_canvas_y_resolution = (GX_VALUE)height; |
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#ifdef GX_ENABLE_CANVAS_PARTIAL_FRAME_BUFFER |
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canvas -> gx_canvas_memory_width = (GX_VALUE)width; |
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canvas -> gx_canvas_memory_height = (GX_VALUE)height; |
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#endif |
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canvas -> gx_canvas_hardware_layer = (GX_BYTE)-1; |
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/* Determine if there is a memory area. */ |
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✓✓ |
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if (memory_area) |
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{ |
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/* Yes, clear it! */ |
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memset(memory_area, 0, memory_size); |
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} |
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/* Setup the dirty area. */ |
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_gx_utility_rectangle_define(&canvas -> gx_canvas_dirty_area, 0, 0, -1, -1); |
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/* Now link the canvas control block on the list of created canvases. */ |
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/* Load the canvas ID field in the canvas control block. */ |
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canvas -> gx_canvas_id = GX_CANVAS_ID; |
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/* Save the canvas name. */ |
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canvas -> gx_canvas_name = name; |
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/* If running on Win32, create padded memory, only if needed */ |
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#ifdef GX_TARGET_WIN32 |
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_win32_compatible_canvas_memory_allocate(canvas); |
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#endif |
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/* initialize previous and next pointers */ |
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canvas -> gx_canvas_created_previous = GX_NULL; |
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canvas -> gx_canvas_created_next = GX_NULL; |
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/* lock access to gx_system */ |
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GX_ENTER_CRITICAL |
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/* Place the canvas on the list of created canvass. First, |
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check for an empty list. */ |
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_gx_system_canvas_created_count++; |
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✓✓ |
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if (_gx_system_canvas_created_count > 1) |
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{ |
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/* Place the new canvas in the list. */ |
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_gx_system_canvas_created_list -> gx_canvas_created_previous = canvas; |
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canvas -> gx_canvas_created_next = _gx_system_canvas_created_list; |
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} |
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/* point start of list at this new canvas */ |
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_gx_system_canvas_created_list = canvas; |
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/* unlock gx_system. */ |
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GX_EXIT_CRITICAL |
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/* Return successful status. */ |
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return(GX_SUCCESS); |
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} |
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#ifdef GX_TARGET_WIN32 |
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VOID _win32_compatible_canvas_memory_allocate(GX_CANVAS *canvas) |
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{ |
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USHORT rotation; |
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INT padded_width; |
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USHORT row_byte_width; |
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INT color_format = GX_COLOR_FORMAT_565RGB; |
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GX_DISPLAY *display = canvas -> gx_canvas_display; |
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/* Windows bitmaps must be padded to an even multiple of 4 bytes in width. |
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When the GUIX canvas does not meet this requirement, we create a padded canvas memory |
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so that we can pass the padded canvas memory off to Windows for display as a bitmap. |
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This happens often when running at sub-byte color depth, but can occur at any color depth |
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if the display resolution is very odd. */ |
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padded_width = canvas -> gx_canvas_x_resolution; |
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if (display == GX_NULL) |
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{ |
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return; |
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} |
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rotation = display -> gx_display_rotation_angle; |
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padded_width = canvas -> gx_canvas_x_resolution; |
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row_byte_width = display -> gx_display_driver_row_pitch_get(padded_width); |
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while (row_byte_width % 4) |
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{ |
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padded_width++; |
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row_byte_width = display -> gx_display_driver_row_pitch_get(padded_width); |
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} |
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if ((padded_width != canvas -> gx_canvas_x_resolution) || rotation) |
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{ |
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/* We are forced to create a padded buffer to hold Win32 compatible canvas memory. */ |
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canvas -> gx_canvas_padded_memory = (GX_COLOR *)malloc(row_byte_width * canvas -> gx_canvas_y_resolution); |
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} |
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} |
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#endif |
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