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/*************************************************************************** |
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* Copyright (c) 2024 Microsoft Corporation |
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* Copyright (c) 2026-present Eclipse ThreadX contributors |
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* |
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* This program and the accompanying materials are made available under the |
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* terms of the MIT License which is available at |
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* https://opensource.org/licenses/MIT. |
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* |
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* SPDX-License-Identifier: MIT |
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**************************************************************************/ |
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/**************************************************************************/ |
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/**************************************************************************/ |
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/** */ |
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/** GUIX Component */ |
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/** */ |
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/** Animation Management (Animation) */ |
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/** */ |
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/**************************************************************************/ |
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#define GX_SOURCE_CODE |
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/* Include necessary system files. */ |
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#include "gx_api.h" |
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#include "gx_widget.h" |
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#include "gx_system.h" |
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#include "gx_animation.h" |
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#include "gx_utility.h" |
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/**************************************************************************/ |
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/* */ |
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/* FUNCTION RELEASE */ |
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/* */ |
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/* _gx_animation_slide_landing_start PORTABLE C */ |
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/* 6.1.11 */ |
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/* AUTHOR */ |
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/* */ |
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/* Kenneth Maxwell, Microsoft Corporation */ |
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/* */ |
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/* DESCRIPTION */ |
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/* */ |
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/* This function starts a timer to move the sliding screens to the */ |
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/* target position step by step. */ |
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/* */ |
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/* INPUT */ |
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/* */ |
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/* animation Pointer to animation control */ |
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/* block */ |
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/* */ |
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/* OUTPUT */ |
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/* */ |
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/* status Completion status */ |
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/* */ |
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/* CALLS */ |
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/* */ |
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/* _gx_system_timer_start Start a timer for a widget */ |
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/* */ |
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/* CALLED BY */ |
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/* */ |
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/* Application Code */ |
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/* */ |
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/**************************************************************************/ |
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#if (GX_ANIMATION_POOL_SIZE > 0) |
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UINT _gx_animation_slide_landing_start(GX_ANIMATION *animation) |
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{ |
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GX_ANIMATION_INFO *info; |
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GX_WIDGET *target; |
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GX_RECTANGLE *target_size; |
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✓✓ |
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if ((animation -> gx_animation_slide_target_index_1 >= 0) && |
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✓✓ |
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(animation -> gx_animation_status == GX_ANIMATION_IDLE)) |
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{ |
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info = &animation -> gx_animation_info; |
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✓✓ |
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if (animation -> gx_animation_slide_target_index_2 >= 0) |
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{ |
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target = info -> gx_animation_slide_screen_list[animation -> gx_animation_slide_target_index_2]; |
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} |
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else |
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{ |
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target = info -> gx_animation_slide_screen_list[animation -> gx_animation_slide_target_index_1]; |
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} |
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target_size = &target -> gx_widget_size; |
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✓✓ |
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if (animation -> gx_animation_canvas) |
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{ |
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info -> gx_animation_start_position.gx_point_x = (GX_VALUE)(target_size -> gx_rectangle_left + animation -> gx_animation_canvas -> gx_canvas_display_offset_x); |
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info -> gx_animation_start_position.gx_point_y = (GX_VALUE)(target_size -> gx_rectangle_top + animation -> gx_animation_canvas -> gx_canvas_display_offset_y); |
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} |
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else |
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{ |
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info -> gx_animation_start_position.gx_point_x = target_size -> gx_rectangle_left; |
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info -> gx_animation_start_position.gx_point_y = target_size -> gx_rectangle_top; |
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} |
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/* Start a landing timer. */ |
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_gx_system_timer_start(info -> gx_animation_parent, GX_ANIMATION_SLIDE_TIMER, |
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info -> gx_animation_frame_interval, |
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info -> gx_animation_frame_interval); |
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/* Set animation status. */ |
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animation -> gx_animation_status = GX_ANIMATION_SLIDE_LANDING; |
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info -> gx_animation_steps = animation -> gx_animation_total_steps; |
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} |
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/* Return completion status code. */ |
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return(GX_SUCCESS); |
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} |
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#endif |