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/*************************************************************************** |
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* Copyright (c) 2024 Microsoft Corporation |
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* |
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* This program and the accompanying materials are made available under the |
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* terms of the MIT License which is available at |
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* https://opensource.org/licenses/MIT. |
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* |
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* SPDX-License-Identifier: MIT |
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**************************************************************************/ |
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/**************************************************************************/ |
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/**************************************************************************/ |
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/** */ |
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/** GUIX Component */ |
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/** */ |
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/** Animation Management (Animation) */ |
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/** */ |
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/**************************************************************************/ |
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#define GX_SOURCE_CODE |
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/* Include necessary system files. */ |
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#include "gx_api.h" |
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#include "gx_system.h" |
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#include "gx_animation.h" |
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/**************************************************************************/ |
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/* */ |
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/* FUNCTION RELEASE */ |
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/* */ |
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/* _gx_animation_delete PORTABLE C */ |
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/* 6.1.7 */ |
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/* AUTHOR */ |
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/* */ |
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/* Ting Zhu, Microsoft Corporation */ |
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/* */ |
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/* DESCRIPTION */ |
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/* */ |
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/* This function deletes an animation sequence if the input animation */ |
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/* pointer is not NULL, otherwise, deletes all animations belong to */ |
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/* the animation parent. */ |
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/* */ |
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/* */ |
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/* INPUT */ |
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/* */ |
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/* target Pointer to animation control */ |
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/* block */ |
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/* parent Pointer to animation parent */ |
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/* */ |
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/* OUTPUT */ |
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/* */ |
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/* status Completion status */ |
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/* */ |
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/* CALLS */ |
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/* */ |
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/* _gx_animation_stop Deactivate an animation */ |
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/* _gx_system_animation_free Free system animation */ |
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/* */ |
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/* CALLED BY */ |
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/* */ |
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/* GUIX Internal Code */ |
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/* Application Code */ |
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/* */ |
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/* RELEASE HISTORY */ |
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/* */ |
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/* DATE NAME DESCRIPTION */ |
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/* */ |
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/* 06-02-2021 Ting Zhu Initial Version 6.1.7 */ |
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/* */ |
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/**************************************************************************/ |
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UINT _gx_animation_delete(GX_ANIMATION *target, GX_WIDGET *parent) |
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{ |
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GX_ANIMATION *animation; |
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GX_ANIMATION *next; |
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✓✓ |
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if (target) |
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{ |
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animation = target; |
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} |
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else |
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{ |
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animation = _gx_system_animation_list; |
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} |
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✓✓ |
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while (animation) |
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{ |
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✓✓ |
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if (target) |
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{ |
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next = GX_NULL; |
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parent = target -> gx_animation_info.gx_animation_parent; |
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} |
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else |
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{ |
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next = animation -> gx_animation_next; |
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} |
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✓✓ |
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if (animation -> gx_animation_info.gx_animation_parent == parent) |
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{ |
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/* Stop animation. */ |
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_gx_animation_stop(animation); |
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✓✓ |
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if (animation -> gx_animation_system_allocated) |
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{ |
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/* If this animation came from the system pool, return it. */ |
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_gx_system_animation_free(animation); |
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} |
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else |
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{ |
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/* Invalid animation. */ |
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animation -> gx_animation_status = 0; |
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} |
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} |
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animation = next; |
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} |
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return(GX_SUCCESS); |
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} |
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